Tuesday 26 September 2017

Global and Japan Augmented Reality Market: By Technology - Monitor-Based Technology & Near-to-Eye Based Technology

Researchmoz added Most up-to-date research on "Global and Japan Augmented Reality Market: By Technology - Monitor-Based Technology & Near-to-Eye Based Technology" to its huge collection of research reports.

The global Augmented Reality market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2017, growing at a CAGR of XX% between 2016 and 2022.

Japan plays an important role in global market, with market size of xx million USD in 2016 and will be xx million USD in 2017, with a CAGR of xx%.

This report, with focus on top players in the global and Japan, studies the Augmented Reality market's development status and future trend in the global and Japan. It splits Augmented Reality market by type and by applications to fully and deeply research and reveal market profile and prospect.

The major players include
Google, Inc. (US)
PTC Inc. (US)
Microsoft Corporation (US)
Wikitude GmbH (Austria)
DAQRI LLC (US)
Zugara, Inc. (US)
Blippar (UK)
Magic Leap, Inc. (US)
Osterhout Design Group (US)
Lumus (Israel)
DigiLens (US)
Contus (US)
Indestry (UK)
Apphitect (United Arab Emirates)
Baidu (China)
HISCENE (China)

Geographically, this report splits the Global market into the following regions:
Asia Pacific
Japan
Tokyo
Yokohama
Osaka
Nagoya
Others
China
Korea
India
Others
Europe
France
Germany
United Kingdom
Italy
Russia
Others

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On the basis of product, the Augmented Reality market is primarily split into

By Technology
Monitor-Based Technology
Near-to-Eye Based Technology

By Offering
Hardware
Software

By Device Type
Head-Mounted Display (HMD)
Head-Up Display (HUD)
Handheld Device

Key Applications
Games
Entertainment
Healthcare and wellness
Travel and tourism
Others

Table of Contents

2017-2022 Global and Japan Augmented Reality Market Analysis Report

1 Augmented Reality Overview
1.1 Product Overview and Scope of Augmented Reality
1.2 Global and Japan Augmented Reality Market by Applications/End Users
1.2.1 Japan Augmented Reality Sales (K Units) and Market Share Comparison by Applications (2012-2017)
1.2.1.1 Japan Augmented Reality Sales (K Units) and Market Share by Applications (2012-2017)
1.2.1.2 Japan Augmented Reality Sales Growth Rate (%) by Applications (2012-2017)
1.2.1.3 Market Drivers and Opportunities

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